About the Team:
Summary
The Big Feud is a Family Feud inspired game that aims to train our client's employees through utilizing an engaging platform. With various customizations for questions, answers, lightning round, and points, the possibilities are endless as Family Feud is brought to the workplace. And whether players are in-person or online, our multiplayer feature allows players to form teams and buzz in to answer the prompt.
Game Engine: Unity
Time: Winter 2021 - Summer 2022
Time: Winter 2021 - Summer 2022
Roles
- Producer
- Communicated with the client consistently and efficiently about the progress and asked clarifying design-choice questions
- Dedicated tasks to team members and planned weekly goals
- Presented the mock-up of the game to the client
- Programmer
- Programmed the main gameplay for the Family Feud style game
- Programmed the settings and customizations page for host to customize various aspects of gameplay, from inputting custom questions and answers to adding a lightning round
- Continuously play tested the game and fixed bugs to improve gameplay
Process
- Meet with the client
- Zoom meeting with the client to discuss the game idea, what gameplay features the client wants, what artistic design they are looking for, and the overall goal for the game.
- Mock-Up
- Create a mock-up using Adobe Photoshop to plan out what the game will look like and what needs to be on the screen. Mock-Up is then presented to the client to get a feedback on the design.
- Art
- Create simple art for the icons, logo, and the game board.
- Code Main Gameplay
- Code both the main round and the lightning round. Functions consist of scoring for each team, typing in an answer and checking if that answer is on the board, the timer for the lightning round, choosing to pass or play, and moving on to the next question and updating the board.
- Code Customization
- Code the customization screen so that client can add team names, player names, set the number of questions, set the timer, choose set or customization for the questions, whether there is a lightning round or not, and the number of players. When clicking on the customization button, take user to the customization screen to input custom questions, answers, and points. Can click on the plus button to add another input or the minus button to remove the last input. Then connect it to the main gameplay code to check whether it selects questions from the set questions stored or from the user's customizations, how many questions are in the round, and whether there is a lightning round or not.
- Show client progress and implement feedback
- Code Multiplayer
- Code the multiplayer system to allow players to join the host and hit a buzzer to answer the question. Also connected to the main gameplay to make sure the right player's name is presented on the screen when answering.
- Audio
- Implement sound effects for whether the player's answer is on the board or not
- Playtest
- Test for any bugs before presenting to client
- Present to client
- Present to client, and implement feedback before completing the commission