“I still remember the first time I was tasked with killing someone… It wasn’t all that hard to find the criminal. I found him lurking in an alleyway in some small town close to the capital. His name is… or I guess was… Mike Insen, because spoiler alert, I killed him.”
- Ken from Reversed: Ken's Chapter
Summary
Sequel to Reversed.
Reversed: Ken’s Chapter is a 2.5D RPG game revolving around a new main character, Ken Mesini, a detective reincarnated as a criminal. Tasked with stealing the infamous Red Crown, Ken’s first mission is to sneak into the Koyangi Offices, get past guards and traps, and take the crown… all without getting caught. |
Roles
- Technical Design
- Programmed the dialogue, combat, and puzzle tools for easy implementation in missions
- Programmed the missions, including branching missions (Ex: Player selects how they want to sneak into the Koyangi Offices)
- Scripted player logic and interactions (Ex: When players can interact with a mission, what players can interact with and when, having events occur after player does something, etc.)
- Narrative Design (check out Stories for more!)
- Outline the overall plot of Ken's Chapter
- Wrote the dialogue script for each of the story beats and quests
- Created and developed the key characters in the sequel, ultimately expanding on the first Reversed
- Level Designer
- Designed and implemented the map for the Town of Hanzai, the Alvina Tilin Organization, and the Koyangi Offices
- Planned out the overall gameplay, including missions, puzzles, and combat
Key Features and Gameplay
- Continuation of the Reversed story through the eyes of Ken Mesini
- Explore the Town of Hanzai, with key locations such as the Alvina Tilin Organization and the Koyangi Offices
- Meet a diverse range of characters and collect key items
- Engage in turn-based combat against a variety of foes with different skills and spells
- Sneak past guards to steal the Red Crown
- Solve puzzles (including laser puzzle, tile puzzle, elevator puzzle)